Workshops | Demonstrations | Speaking Engagements
July 17 Immersive Fabrication : VRUK BetaLabs
Speaker at immersive fabrication workshop, discussing holistic multi-sensory experience for artistic expression. The BetaLab is an Immersive Art Collective supported by The Art Council, The National Lottery and Ravensbourne University. The Labs was a week long series of talks and interventions held with various creative industries involved from Jonathan Bell at Wallpaper* magazine to Marc Curtis at TMW unlimited.
May 17 Hackstock London Sci-Fi
Part of Hackstock Beyond, London Sci-Fi. Thank you Farid Akmal for helping and the artists Andy Lomas and Oskar Krajewski dropping in to talk about their extraordinary work. Most of all thank you so much for the brilliant students Kalamun Nehar, Sarah Batho, Behnaz Jabarooty, Morokoth Fournier des Corats, Aminur Rahman, Tazeema Anum, Mark Bean, Sean Prickimage who threw themselves into it and came up with interesting creative solutions and were so much fun.
Future Scenario 1
In this future, due to the effects of global warming and the rising of sea levels, geographic landscapes have been drastically reshaped (whether naturally or constructed) and thus the communities that live within proximity of the new coastal areas. Design a wearable that would reflect what members of these societies would now wear that reflects aspects in terms of culture, belief systems, and/or adaptability.
Kalamun Nehar, artist | Sarah Batho, lecturer | Behnaz Jabarooty, Product Designer
Future Scenario 2
“A device that can read people’s minds by detecting their brainwaves has been developed in a breakthrough that could eventually enable people with “locked-in syndrome” to communicate.
The system was only partially effective with a 90 per cent success rate when trying to recognise numbers from zero to nine and a 61 per cent rate for single syllables in Japanese, the researchers said.
But, nonetheless, a statement about the research issued by the Toyohashi University of Technology in Japan said it showed that an effective device to read people’s thoughts and relay them to others was possible in the “near future”.”
It is now decades into the future and data technology has advanced well into the levels of quantum computing and technology’s ability to store data. This allows for new developments to be made in the medical sector, particularly in the treatment of degenerative brain disorders such as Alzheimer’s and dementia. Design a wearable that reflects on how this new form of therapy would help treat or even combat the damages of such diseases.
Morokoth Fournier Des Corats, artist | Aminur Rahman, software developer | Tazeema Anum, business consultant
Future Scenario 3
Far into the future, society has now evolved where one’s biological body can now be considered an asset. To many members of society, what could be harvested from their own bodies is a normal means of providing an income. Organs, blood, tissue, hormones, all part of a trade that is legitimized by most governments. Design a wearable that would reflect this new currency and the society that relies on it as an economy.
Mark Bean, creative technologist | Sean Prickimage, artist using projection mapping
May 17 Techtextil Messe in Frankfurt featuring Alienascent Dress.
The capsule collection realized by the students of the 1st edition guest of the "Living in Space” exhibition at Techtextil 2017, the leading international trade fair for technical textiles and nonwovens. "Living in Space” show has been realized in cooperation with the European Space Agency (ESA) and the German Aerospace Centre (DLR).
January 2017 Body Hacking Conference, Austin, Texas
January 27th 6pm - 9pm : Put Together: A bodyhacking fashion show
December 2016 "Dream of Stars" group event curated by Writegracie & Singapore Contemporary Young Artists, The Goodmans Art Centre, Singapore
November 2016 Victoria & Albert Museum, London
Demonstration and speaking engagement as part of E-Stitches.
October 2016 YZen Group (Financial city heads)
Speaking engagement and demonstration of my most recent project and discussion on VR at a day talk and dinner in a round table discussion with senior financial city executives. Presented 2 haptic wearables : pneumatic and buzzing DMDE V1.1 and also an EMS armband controlled by conductive stretch fabric (from published material). http://www.zyen.com/now-and-zyen/1656-distributed-futures-forum-visualisation-and-reality-thames-sailing-barge-lady-daphne-3-october-2016.html
October 2016 Method Agency (Design agency)
Demonstration and speaking engagement of my recent project.