Ghost nets are fishing nets that have been left or lost in the ocean by fishermen. These nets, often nearly invisible in the dim light, can be left tangled on a rocky reef or drifting in the open sea, account for 46% of the ocean trash.
BB Studio's multidisciplinary team have created a compelling immersive experience to raise awareness about ocean pollution using a considered sustainable design approach.
We have created a full underwater interactive VR scene (animated in Unity) of ocean plastic dystopia some visualised from scientific data (Imperial College) and integrated the whole piece with our own developed controllable pneumatic haptics – our own air pouches and hand crafted silicon tentacles which inflate and deflate interactively with the VR. It has the option to be a multiplayer experience and is built on the most recent untethered 6 degrees of freedom headsets.
The jackets are central to the experiential narrative with reflective outer hems to represent the ghost nets and textile prints painted in VR using Google poly and appear in the VR animation. The jackets which hold the electronics have been made by immigrant charity Heba using sustainable fabrics including organic cotton and seaweed fabric.
All the components are modular, so that they can reused, recycled and repaired easily and we have followed a circular design methodology.
This has been funded by European Union’s Horizon 2020 research & innovation WearSustain grant No 732098 to innovate sustainable wearable technology.